Blizzard End User License Agreement Hearthstone

You may terminate this Agreement at any time by notifying Blizzard by email to Transfers: Attempt to sell, sublicense, rent, rent, grant or otherwise transfer a copy of the Platform or any part thereof or your rights in the Platform in a manner not expressly permitted herein. Blizzard entered into a distribution agreement with Chinese company NetEase in August 2008 to release Blizzard`s games in China. The deal focused on StarCraft II, which gained popularity as an esport in Southeast Asia, as well as other Blizzard games, with the exception of World of Warcraft, which is still run by The9. The two companies created Shanghai EaseNet Network Technology to manage games in China. [23] Blizzard and The9 were preparing to release the World of Warcraft Wrath of the Lich King expansion, but the expansion was reviewed by the Chinese Content Regulatory Council, the General Administration of Press and Publishing, which refused to release it in China in March 2009, even with temporary changes to The9 to remove it. Rumors of Blizzard`s dissatisfaction with The9 because of this and other previous complications with World of Warcraft came to a head when Blizzard announced in April 2009 that it would terminate its contract with The9 and transfer World of Warcraft`s operation in China to NetEase. [18] [24] [25] In 1998, Donald P. Driscoll, an albany, California attorney, has filed a lawsuit against Blizzard Entertainment on behalf of Intervention, Inc., a California consumer group, for „illegal business practices“ to collect data from a user`s computer without their permission. [92] [93] These Terms, these Terms of Use for our website and our Privacy Policy are deemed to be the final and incorporated agreement between you and us on the matters contained in these Terms. You may play the Licensed Games that you have licensed in internet cafes or authorized computer game centers accessible to the public on the Platform via an account registered with you. On July 6, 2010, Blizzard announced that it would change the way its forums operate to require users to identify themselves to their real name.

[68] [69] The community response has been overwhelmingly negative, with several gaming magazines calling the change „reckless“[70] and an „epic failure.“ [71] This led to a significant response from users on the Blizzard forums, including a thread on the topic that reached over 11,000 responses. [72] [73] [74] [75] [76] This included the personal information of a Blizzard employee who gave his real name „to show that it didn`t matter.“ [77] Shortly after announcing his real name, forum users posted personal information such as phone number, photo, age and home address. [72] Duration. This Agreement is effective upon your creation of an Account and will remain in effect until terminated or replaced by a new Agreement, or if none of the above events occur, as long as you continue to use the Platform. In the event that Blizzard decides to cease providing the Platform or to license to a third party the right to provide the Platform, Blizzard will give you at least three (3) months` notice. Neither the Platform nor Blizzard`s consent to provide access to the Platform shall be deemed to constitute a rental or lease of time for the capacity of Blizzard`s servers or other technologies. With the sole exception of Licensors` Games, Blizzard owns or licenses all right, title and interest in and to the Platform, including games produced and developed by Blizzard („Blizzard Games“), custom games derived from a Blizzard Game, accounts, and all features and components thereof. The Platform may contain material licensed to Blizzard by third parties, and such third parties may enforce their proprietary rights against you if you breach this Agreement. The following components of the Platform (which do not contain any content or components of the Licensors` Games) are owned or licensed by Blizzard: To play games on the Platform, you must add a game license to an account that requires a Blizzard-generated authentication code. For retail gaming licenses, the authentication code will either be included in the packaging materials or sent electronically. When you purchase a game digitally from Blizzard, the authentication code is assigned to the account when you purchase the game. You are responsible for all uses of your Blizzard Balance.

If you believe your Blizzard Balance has been compromised, you should contact blizzard Customer Service at for an investigation. Blizzard may, in its sole discretion, request additional information and/or documentation to verify your claim, and once Blizzard has the information blizzard deems necessary to verify your claim, Blizzard will take steps to freeze your account until Blizzard has returned control of your account to you. Regardless of any action Blizzard takes on your behalf, you acknowledge and agree that Blizzard has its sole and absolute discretion to decide whether or not your claim is valid and, if so, to remedy it appropriately. Unless otherwise stated below, if you reside in the United States, Canada or Mexico, your use of the Platform is licensed to you by Blizzard Entertainment, Inc., a Delaware corporation, 1 Blizzard Way, Irvine, CA 92618, and if you are not located in the United States, Canada or Mexico, your use of the Platform is licensed to you by Activision Blizzard International B.V. Stroombaan 16, 1181 VX Amstelveen, The Netherlands (Blizzard Entertainment, Inc. and Activision Blizzard International B.V. are hereinafter referred to as „Blizzard“, „we“, „us“ or „our“). Shortly after Valve registered its trademark for „Dota“ in order to secure the franchise rights for Dota 2, DotA-Allstars, LLC, operated by former contributors to the games` predecessor, Defense of the Ancients, filed a contrasting trademark in August 2010. [101] DotA All-Stars, LLC was sold to Blizzard Entertainment in 2011. After the opposition was put in a minority in favor of Valve, Blizzard filed an appeal against Valve in November 2011, citing its licensing agreement with the developers as well as its ownership of DotA-Allstars, LLC.

[102] However, Blizzard admitted their case in May 2012 and gave Valve undisputed commercial rights to the Dota name, while Blizzard filed its StarCraft II: The Heart of the Swarm mod would be renamed „Blizzard All-Stars,“ which would become the standalone heroes of the Storm game. [103] So, in Section 1 C (License Restrictions), there were these two paragraphs, neither of which reaches VPN but has similar language. Licenses. If you agree to and comply with the terms of this Agreement, Blizzard grants a limited, revocable, non-sublicensable, non-exclusive license to use the Platform, subject to the „License Restrictions“ set forth in Section 1.C below, as follows: Disclosure of Real ID Features and Identities. The Platform allows you to disclose your identity to other users of the Platform via the „Real ID Friends“ function. If you use the Real ID feature and register for a request as a „Real ID Friends“ with another user, that user can see your real name and status online. Some features, such as . B the Platform Voice Chat application, are only available between users of the Platform who have registered for the Real ID feature.

IF YOU CHOOSE THE REAL ID FEATURE, THE PEOPLE YOU DESIGNATE AS „REAL ID FRIENDS“ WILL BE ABLE TO SEE THE NAMES OF YOUR OTHER „REAL ID FRIENDS“, AND THEIR NAME AND ONLINE STATUS WILL BE VISIBLE TO PEOPLE WHO HAVE NAMED THEIR „REAL ID FRIENDS“ WITH THE SAME FUNCTIONALITY. You can disable the Real ID feature at any time by removing all Real ID friends from your account. License restrictions. Blizzard may suspend or revoke your license to use the Platform or any individual part, component and/or functionality thereof if you violate or assist others in complying with the license restrictions listed below. You agree not to do the following, in whole or in part, or under any circumstances: To add your Blizzard balance, go to and follow the instructions on the page. .